this post was submitted on 24 Jan 2024
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My takeaway is that it's only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?

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[–] [email protected] 3 points 5 months ago* (last edited 5 months ago)

Rogue-like: each run is unaffected by any previous run.

I would tweak this slightly. Each run does not have upgrades that carry over into future runs, but you might unlock new characters to play or items to encounter.

I would call FTL a Rogue-like, but arguably a new run can be affected by a previous run if you've unlocked a new ship design.