this post was submitted on 25 Jan 2024
1382 points (94.9% liked)

Gaming

2949 readers
342 users here now

!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.

Our Rules:

1. Keep it civil.


Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.


2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.


I should not need to explain this one.


3. No bots, spam or self-promotion.


Only approved bots, which follow the guidelines for bots set by the instance, are allowed.


4. Try not to repost anything posted within the past month.


Beyond that, go for it. Not everyone is on every site all the time.



Logo uses joystick by liftarn

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] Acters 7 points 8 months ago (2 children)

Tbf, games were easier to create using in-game functions and logic that was created for another game. Modding a whole rework was easier than making the entire game from scratch. Undeniably lethal company is similar in look and feel but it has better game play than some mods.

[–] [email protected] 6 points 8 months ago* (last edited 8 months ago)

Exactly, creating a mod for half-life or similar titles was simply the easiest way to get a decent working 3d fps engine without coding it yourself.

[–] Skullgrid 1 points 8 months ago

the tools these days make it basically the same to work a mod or an inde game.