Marvel Studios
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It straddled that line between fine and good. IMO
My only beef was I've seen physics done better in video games. Some of it was laughably bad. :(
Something in particular you can point out? I feel a bunch of physics gripes are hand-waved away 'cause superheoes
Captain Marvel vs. the Space Ships here:
https://youtu.be/G6JeKBYPIs8#t=1m53s
There were others. Once clips become more widely available you'll see what I mean.
I'm gonna be honest. I don't see anything particularly bad, let alone laughably bad. It just looks like normal CGI space ship battles.
It's when she stops the ship dead in mid air and flings it away. Physics does not work like that. /Morbo :)
How does the physics supposed to work In that scene? A flying super human with super human strength stopping a smallish ship mid air and flinging it?
Ya, captain marvel flies into and then out of a star at the end of the movie. Her stopping something dead in its tracks is peanuts compared to that.
Edit, I actually watched the clip this time, she gets knocked back a little bit catching the ship. There is nothing silly here at all.
Stopping suddenly like that would have destroyed the ship, it would have crumpled around her.
Superman stopping a falling airplane by pressing on its nose has been a standard superhero comics scene for 70 years
When Supes did that it took effort, the plane would still push him backwards. It wasn't an instant stop of momentum and flip.
I think you should watch it again. It pushes her back too.
Same physics should apply to Louis Lane falling from a helicopter and superman catching her from below right?
You'd think, right?
I liked how Alan Moore dealt with it in Miracleman:
Makes sense. Thanks