this post was submitted on 14 Jan 2024
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[–] [email protected] 10 points 9 months ago (1 children)

If (Status != Prev_Status) {Send_All_User_Data();}

[–] LazaroFilm 2 points 9 months ago (1 children)

Yes! The issue is that if the server misses that packet, the status is now wrong. So they need an aknowledgement send from the server.

[–] ripcord 2 points 9 months ago (1 children)

Ok...? That's extremely standard. And easy.

[–] LazaroFilm 2 points 9 months ago (1 children)

And yet they don’t implement it…

[–] ripcord 1 points 9 months ago

Every single one that uses an interface like that does. All of them. i'm talking about the requiring a response from the server part.

Most also do not do .1s update rate or whatever you think the one device you have does.