this post was submitted on 14 Jan 2024
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[–] [email protected] 10 points 11 months ago (1 children)

If (Status != Prev_Status) {Send_All_User_Data();}

[–] LazaroFilm 2 points 11 months ago (1 children)

Yes! The issue is that if the server misses that packet, the status is now wrong. So they need an aknowledgement send from the server.

[–] ripcord 2 points 11 months ago (1 children)

Ok...? That's extremely standard. And easy.

[–] LazaroFilm 2 points 11 months ago (1 children)

And yet they don’t implement it…

[–] ripcord 1 points 11 months ago

Every single one that uses an interface like that does. All of them. i'm talking about the requiring a response from the server part.

Most also do not do .1s update rate or whatever you think the one device you have does.