this post was submitted on 30 Jun 2023
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Effectively, what Spellblade is to Fighter, Dance Bard is to Monk. Plus buff sharing.
Ocean Druid has some cool stuff, but I always feel like "of the sea" or similar classes wind up kind of wasted. I don't think I've ever had a campaign spend enough time in or around large amounts of water to make a water-specialist class worthwhile. You can like, bypass the random swimming puzzle at the bottom of a dungeon somewhere, and the sidequest to magic pirate island has some nice utility - and then for the entire rest of the campaign you're on dry land, fighting land-based enemies, and the sea-themed subclass is mostly just flavour rather than mechanically useful.
This comment almost makes me want to create a waterworld themed game just to prove that "of the sea" can be fun and useful.
A world filled with lone volcanic islands, vast archipelagoes with but a spit of land on each island, and vast sunken cities of the world before.
Then I remember that underwater combat rules suck.