this post was submitted on 12 Jan 2024
1074 points (97.7% liked)
Technology
60130 readers
3662 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
This is a good policy, but it's not always that simple for people who have been making games on the engine. Many people have spent years of their lives working on projects using Unity, or have already released products using Unity which they are now supporting. Changing a project to another game engine is a massive undertaking, so Unity has a semi-captive consumer base in the short term.
This is the same reason oracle is still in business. AKA the ol' trap and gouge.
That's the price they pay for not doing things right the first time.
Oh come on! They're software developers! The code they wrote three years ago is total shit and you (we) know it, haha.
Take the time to learn something new, today. It's practically what makes a software developer a software developer. If you're not learning a new language, engine, or technique pretty regularly you're going to have a hard time (eventually).
The reason why software developers reinvent the wheel so often is because we know that the old wheel is garbage. It at least, the way we used it was. After being a software dev for a few decades, looking at your old code should always give you a feeling of, "I could've done that better."