this post was submitted on 12 Jan 2024
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Uh.... Ofc they are?
Even after all this I'm about to start a new game using unity. Why?
Because there's no way I can bring it to market with the ecosystems available in any other major engine given the type of game that it is. I've already prototyped for almost a year using various options to narrow it down.
I would be forced to build so much from scratch for the mapping tech that I'd never ship it in say Godot.
Do I want to use unity? Hell no, but am I going to give up on my dream because screw unity? Hell no. I'm not into pyric victories.
There are a lot of ways to bring a game to market without Unity or Unreal. But if you can't envision doing an input mapping system yourself just stop right now. It's only going to get worse, engine or not.
It is classic internet outrage complely disconnected from what smaller game devs have to go through. Don't get in the way of a good internet outrage as a legit, actual gamedev who knows why this is damn near impossible, or you'll get downvoted.
The whole argument of leaving Unity hinge on the fact that Godot is a close replacement, it is not.