this post was submitted on 12 Jan 2024
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submitted 10 months ago* (last edited 10 months ago) by Gemini24601 to c/technology
 

Everyone can agree on VLC being the best video player, right? Game developers can agree on it too, since it is a great utility for playing multimedia in games, and/or have a video player included. However, disaster struck; Unity has now banned VLC from the Unity Store, seemingly due to it being under the LGPL license which is a "Violation of section 5.10.4 of the Provider agreement." This is a contridiction however. According to Martin Finkel in the linked article, "Unity itself, both the Editor and the runtime (which means your shipped game) is already using LGPL dependencies! Unity is built on libraries such as Lame, libiconv, libwebsockets and websockify.js (at least)." Unity is swiftly coming to it's demise.

Edit: link to Videolan Blog Post: https://mfkl.github.io/2024/01/10/unity-double-oss-standards.html

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[–] [email protected] 224 points 10 months ago (2 children)

For anyone wondering:

  1. There was a plugin on Unity Store that acted a bridge between Unity and libVLC, which allowed developers to make video players inside the game engine. As the post says, it got removed.
  2. This plugin isn't made by VideoLAN, it's made by a company named Videolabs that includes several people who supposedly have contributed a lot on VLC and FFMPEG.
  3. The Videolan team made a blog post about this, if you want to know more: https://mfkl.github.io/2024/01/10/unity-double-oss-standards.html
[–] [email protected] 92 points 10 months ago

VideoLabs is made up of many of the same contributors of VideoLAN, including Jean-Baptiste Kempf themself. It is arguable that this is in fact Unity banning VideoLAN's VLC bridges for media playback in Unity.