this post was submitted on 11 Jan 2024
164 points (89.0% liked)
Games
16841 readers
1465 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
For most games, the real consequence of failure in a game is being forced to repeat what just happened. And getting caught in a Groundhog Day-esque situation that repeats once every few minutes suuuuucks.
It’s even worse when a failure causes your character to lose stuff. That’s even more time wasted, in that the time and effort taken to get the thing is gone.
Paint the rainbow on my proud carebear chest if you must. I just want a place to escape to for a little while, a place that doesn’t frustrate the shit out of me.
Exactly how I feel about the Souls games. How the fuck am I supposed to make any real progress when the only resource I have to do so is lost each time I die?
I have a full time job and a kid, I don't have time to grind out a boss for hours. Can't I just enjoy the world with an easy mode?
I agree with the person you were replying to, and I am glad that the Souls formula isn't the norm (I've played all of them, and haven't finished a one)...
But the Soulses get a pass from me personally, because their whole thing is about being present in the moment and overcoming what appear to be unbeatable odds. It's the closest thing in modern gaming that gave me the feeling of being crushed by, and overcoming, the first Airship level in Mario 3.
That said, I'm not against accessibility option in a Souls game, so long as they're optional.
Yup. Sometimes I like the Souls experience, and sometimes I just want a decent story and fun gameplay (e.g. Yakuza games). Give me all the options and I'll decide based on the game.
Oh hey sugar_in_your_tea - I'm starting to recognize you from a couple of other comment threads in this community :)
I hope that's a good thing :)
Haha yeah, I remember we disagreed on something, but now I can't remember what. Can't have been too fundamental, anyway -- see you around!
Thats what the soul items are for. You eat those while standing in front of a bonfire about to level up. Because they are an item, you dont lose them when you die, so they are safe exp.
Especially boss souls. If you dont want the specific weapon that boss makes, you eat that shit when you need the level boost.
You can't play Dark Souls without it being hard. There is no gameplay loop if you can just squash everyone in your path. I went out of my way to beat Souls 3 and Elden Ring without upgrading my character to make it more fun. If you want to just walk around then play something else.
I agree that the game falls apart without challenge, but the challenge will vary by player, especially those of different abilities. So while I wouldn't use them (until I get older and slower maybe), I support the addition of optional accessibility options in Souls games. They aren't a fun little experiment anymore - they're a proven formula, and I believe it can survive tweaking.
I don't even want an easy mode, per se, at the very least just a "medium" mode. Give the bosses like 5% less health, make them 5% slower, etc. Just take the edge off the difficulty so that it's not so unbearable.
Exactly. I cannot stand how interested I am in soulsborne storylines because I'm simply not willing to put myself through playing that shit any longer.
The only soulsborne I've beaten is an "easy mode" modded Elden Ring. Nothing worse than watching a game LP on youtube because I really want to play it but don't enjoy it. (Bloodborne, lookin at you)
I feel like souls games are the exception. The game is about the cycle of dying and reviving, and the progress you make isn't in game, but in game knowledge. You might not like it, but it's kind of the theme of the game.
And if you really want to experience those games, DKS1 has a really easy to perform soul dupe that will make you overpowered as hell in no time. Then you can enjoy the game. It's cheating, sure, but so is asking for an easy mode in a game it's not intender for, at least for me, and I'm totally okay with cheating when I don't want to do the full experience. In single player games, ofc.
Except for Fallout 4. That survival mode turns it into a completely different fucking game.
Running around cause you need to get to a sleeping bag or dirty mattress after walking half a map, words can’t describe the feeling adequately.
Voluntarily drinking dirty water.
Actually using the cooking system.
Indeed. I want easy mode and cheats in my games. I am paying for them, let me play the way I want. Sometimes I play with normal difficulty, sometimes in story mode. And sometimes I just want to be immortal and have infinite money. I don't know why basically no developer makes this available.