this post was submitted on 28 Jun 2023
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I thought that was only novel because the steam deck doesn't have ray tracing-specific hardware. It was also on a game that otherwise wasn't very graphically intensive.
If your graphics card has ray tracing hardware, then it already worked (albeit maybe not as smoothly as on windows, check protondb for details per game).
Doesn't RDNA2 support ray tracing in general? I think it was just waiting for the Linux drivers to support it.
There was a way to do it with Valve's Windows 10 drivers for the Deck more than a year ago.