this post was submitted on 04 Jan 2024
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[–] Sanctus 62 points 11 months ago (4 children)

Imagine buying 50k worth of digital assets in one go. They're already downloaded on your computer anyway. You just can't use them in game lmao

[–] Maalus 28 points 11 months ago (1 children)

Pretty sure it's simply there to make headlines, outrage people and get some people who don't care to see what the game is about

[–] Sanctus 32 points 11 months ago (1 children)

Last I checked they had an ecosystem that any developer would kill to have. A closed off pool of players who are all loyal. Everyone I've talked to that has gotten to play it has defended it. So it obviously has something going. I think most people just expected a normal release and it seems to have morphed into a different business model?

[–] [email protected] 2 points 11 months ago (2 children)

It is easier to fool people than to convince them they have been fooled.

[–] Sanctus 9 points 11 months ago

They aren't fooled though. Its a real game that offers what it says it does, hand crafted solar systems. Its just fucken nuts seeing whale catching tactics outside of mobile games.

[–] [email protected] 2 points 11 months ago

Not to mention heavy ingestion of copium or the gambler's fallacy

[–] [email protected] 9 points 11 months ago* (last edited 11 months ago) (2 children)

I mean, it's better than some mobile games that have cost people even more than 50 grand through incremental purchases. Here you get every ship.

[–] [email protected] 13 points 11 months ago

Here you get everyship.

...everyship... so far

[–] Sanctus 6 points 11 months ago (2 children)

Yeah and this isn't for the average player. But still could you imagine being like "Add to Cart > Checkout" on 50k for a game?

[–] [email protected] 3 points 11 months ago* (last edited 11 months ago)

Followed by the call from the bank "What the fuck is Cloud Imperium?" before your accountant files it under "bitcoin" because they stopped understanding and zoned out after "digital content"

[–] [email protected] 3 points 11 months ago

No, but I won't be in that situation anyways.

[–] [email protected] 6 points 11 months ago (1 children)

In that case ypu are quite litterarly paying for a bunch of boolean variables being changed from a 0 to a 1.

If this was done in powershell:

Get-Ship -identity * | Set-Ship -AvaliableToPlayer 1

[–] Sanctus 15 points 11 months ago (2 children)

Thats how they have to work. If you run into a player with a ship you don't have it still needs the asset to display it on your client. It just makes it seem a little silly is all. You are paying for access, and thats true for all of these game cosmetics.

[–] [email protected] 3 points 11 months ago* (last edited 11 months ago) (2 children)

Those extra assets are also one of the reasons why some games take like 500Gb of ~~memory~~ storage to install.

[–] Sanctus 0 points 11 months ago

Yep, art and asset takes up the most space. It also has the most space reserved for data transfer in disc readers. Its definitely the reason the new CoDs are so huge, along with their techniques of massive redundancy (if that ol' article about the way they load maps is true).

[–] [email protected] -3 points 11 months ago

500gb of 'memory'? Get off the internet grandpa.

[–] [email protected] 2 points 11 months ago

Yep, it is the same in Forza Horizon, you can buy cars through DLC, and they basically just change the 0 to a 1.

The cars still exist in the world...

[–] [email protected] 5 points 11 months ago (2 children)

It sounds laughable, but then I realise that anyone that can afford dropping 50k on just a video game are doing way better than me and most other people. I'm not sure who's getting the biggest laugh here.

[–] Sanctus 4 points 11 months ago

Its just the same thing as mobile game profits. They target the wealthiest players. They probably only need to sell this pack a few times to be satisfied with it. This game just has a lot more to offer than say, LOTR: Rise to War.