Warframe
dormi.zone community and fansite for the free-to-play third-person co-op action shooter, Warframe. The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch.
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These rules apply to posts and comments within dormi.zone communities.
Accusation Rule
You may only accuse another person's or organization's integrity, business practices, etc. if you have sufficient evidence.
Begging Rule
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When the sidebar of a community states that "Spoiler Formatting" is being enforced, the following rules apply for posts that involve lore/story spoilers:
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These rules apply only to posts within dormi.zone communities.
Context Rule
Posts with vague or no context or with little-to-no information are removed.
Expired Event Rule
Event posts are removed after the event (alert, invasion, etc.) is over.
Fluff Post Quality Rule
Meme posts must be 100% (or very close to it) Warframe content, even if it's modelled after an existing meme template.
Help Desk Rule
Posts that involve issues with your Warframe account are removed and referred to the official Warframe support desk.
Relevance Rule
Posts that are not directly related to the community they're posted in are removed. A clever title or text placed over an image are not enough.
Creative Content Rule
You must limit posts of your own creative content (Captura,art, videos, etc.) to twice a calendar week, starting on Sunday, with at least 24 hours in between.
Trading Rule
Posts that offer trades or exchanges of any kind are removed.
Recruitment Rule
Squad recruitment posts are removed and redirected to the pinned Squad Recruitment post.
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I'm guessing that you're playing as a squad, and that they are the Client while you're the Host. These sound like some issues with host vs client game states and were actually pretty common on the Zaramin at launch with the destructible objects hiding hidden paths, though I thought they fixed it there.
I have noticed that joining mid-mission into the new tileset that the grates aren't destructible for me. I'm guessing these were already destroyed before I loaded in and my game did not load their current state resulting in an unbreakable object. (was the same bug on the Zaramin, but I don't think it required loading in mid-game for them to be unbreakable for clients).
That last mission sounds like Lua Spy? Not too sure what's going on there, other than their game probably thinks something already triggered the chandelier to fall.
Have you tried to repeat any of this with your partner hosting and you being the client?
Did so with Zariman and stuff cleared, or at least we didn't happen unto any mismatch. On the other hand, Lua Spy really doesn't care who hosts. Chandelier is down for her and up for me anyway. But at least Zariman works as it should when she hosts.
If they're on PC, they can try clicking the settings cog on the launcher and verify their downloads cache. (No clue how to do this on console)
The only other thing I can think of checking is to make sure your Network Ports are set to different values if you're on the same network. Warframe will usually pester you if multiple people on the same network are using the same ports, so this probably isn't your issue, but you can find it under Settings > System > Network Ports. Any value is fine there as long as it is set to something different from the settings used for your game.
If you still run into issues, you might have to make a bug report on the forums to let them know that certain dynamic/interactable objects, like the hatches Zaramin, are indestructible while your partner is playing as a client. Still no clue what's going on with Lua but at least that one seems pretty minor because it's in a vault where only used for that mission and it's in the state for an alternate path rather than a state preventing completing the mission.