this post was submitted on 18 Dec 2023
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Spoilers ahead, obviously.
Fallout 3
The "good" ending as a reward for doing everything right is basically suicide for the greater good.
Even if you have a specific NPC follower who can do the same thing unharmed, the epilogue text and voice-over basically calls you a coward for making the rational choice to have him do it and pretends that it killed him even though, as established, it doesn't harm him at all.
The DLCs take a little sting out of it.
Yeah, those are a LOT better than the main campaign! There's some great quest mods too ๐
I remember my mutant compagnion telling me it wasn't his destiny to do it
Maybe that's one of the many things fixed in Tale of Two Wastelands.
I remember ages ago when I first played it, there was no other benevolent option, but I didn't have Fawkes with me back then as I'd failed part of his quest.
Earlier this year, I did a ToTW replay of 3 and NV where I brought him with me and was able to have him go in there, thus saving my character but being branded a coward in the epilogue lol