this post was submitted on 10 Dec 2023
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[–] [email protected] 5 points 7 months ago

I think we don't actually disagree and I was just not precise enough in my original post.

What I described above applies to abilities that are relevant in combat and any other type of encounter that the respective system mechanically treats as a conflict similar to combat. That absolutely does not mean other abilities should not exist, just that they should not be practically usable during an ongoing combat-like short term conflict.

Also: Abilities that are useful in short term combat-like conflicts and abilities that are not should not compete for mechanical resources of any kind, that is never fun.