this post was submitted on 27 Jun 2023
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I’m a massive sci fi fan and played the ever loving shit out of Star Citizen for a while there. Loved the 6 degrees of freedom and the capability to be a person or a starship.

I know Starfield is coming in September and I’m excited for what is has to offer but in the interim does anybody have a sci fi/star fighter game they can recommend? I kickstarted Everspace 2 so I can give that a go and I’m almost done with the current No Man’s Sky expedition

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[–] [email protected] 8 points 1 year ago (2 children)
[–] [email protected] 3 points 1 year ago (2 children)

How do those games have a similar feel?

[–] [email protected] 3 points 1 year ago

Outer Wilds has 6dof in your spaceship. It has modestly accurate spaceflight, though everything is on a tiny scale. You can fly from planets, into space, match velocities, etc. It's a game about exploration and mystery without any combat, though.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

I like how the games allow the ability to freely move in and out of my ship and the game worlds offer a good amount of exploration. And it might sound silly, but I like being able to perform maintenance on my ship.

Again, this is just my thoughts on it and might not give off the same feelings to others.

[–] [email protected] 2 points 1 year ago (2 children)

Outer Wilds is just a game I couldn't get into. I realise I don't like the repititive nature of time loop games if there's no fast forward like how they do it in movies, where they eventually only show the significant differences between each loop.

[–] Carnelian 2 points 1 year ago

There actually is a fast forward! You can chill at any campfire to accelerate the clock :) it’s very useful for the handful of puzzles that happen at a specific time

[–] [email protected] 2 points 1 year ago

That would be weird for Outer Wilds. It's not really a game about figuring out a complex sequence of events that let you get the correct solution to the time loop, the way so many time loop stories are. There are a couple locations that can only be accessed early or late, but those locations only contain information; once you've reached them you have no need to go back on subsequent looks.

And since the game is about exploration, it doesn't really feel repetitive (at least it didn't to me), because you're always looking for something new