this post was submitted on 30 Nov 2023
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What an incredibly godawful, dumbass idea.
Look, I'm going to skip over issues of voice actors, quality, etc, and go directly to:
Your voice doesn't sound to you like it sounds to other people. Almost everyone hates playback of their voice. This is a great way to get people to haaaaaate playing your game.
Who says I have to use my own voice? I'm going to splice together clips of PeeWee Herman.
In theory, the idea is okay. I wouldn't mind an avatar having my own voice.
In practice, fuck no. It's EA. I don't want my voice to live on producing new dialogue long after I'm dead in order to fill some corporation's pockets.
Idk, my kids love it, and I wouldn't be surprised if it's a lot more common than not.
I personally hate it, but then again I would also hate an avatar of myself as well in a game. I prefer to RP as someone else in games, not as myself (I like myself, I just don't like to be myself in games).
I'm sure they could change the synthetic voice so that it sounds like your perception of your own voice
Interesting idea, but I doubt that the modulation is the same for everyone, just cause our heads aren't identical in shape or size. I suspect that my head distorts my voice differently than most other people's heads.
I don't particularly hate my voice when played back.
I just don't recognize it as my own voice at all.
Is the AI gonna play a voice I pick, or am I just going to talk to the game and hear the responses of the other, non-player characters like I was having a real conversation with people? Because one of those is an awesome idea.
If I read the article correctly, instead of the protagonist character having a voice actor, they want to take a bunch of voice samples of you and then use that to generate their dialogue.
I wouldn't be surprised, in the slightest, to learn that agreeing to play this game, gives them full rights to the voice generator they build from your samples, and they pick and choose from those instead of having any voice actors in future games.
i don't talk while playing, that character gonna sound like family talking in the other room lmao
The way it's written in the article, with the mention of the detective game and how it is using it, it sounds like it's not generating a voice based on your voice, but dialogue based on what you are saying. But then the article author's use of "dubbing" throws that into question. I'm pretty sure I've seen the detective game they mentioned in the article, though. And it just generates the NPC responses on the questions (or statements) you give to them. And you're talking to them entirely with a microphone, not typing anything or selecting pre-made choices.