this post was submitted on 29 Nov 2023
32 points (90.0% liked)

PC Gaming

8655 readers
733 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Sanctus 4 points 1 year ago (2 children)

How would you continually add meaningful content season after season when these games are heavily story driven? You'd run into the same problem Destiny is having but faster as you try to keep a story running infinitely.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

I love Dark Souls. I love the lore of Dark Souls. But to say they are heavily story driven is false. They're literally built around the game, and then the story is shaped around the gameplay. They've said this themselves many times. In that sense, it wouldn't be that difficult to continuously add fun game content and then write some small story shit to make it fit in the existing lore.

Not that I necessarily want this. I'm just saying From, at least, could pull it off considering they already operate in a way that doesn't impact it like actual story-driven titles.

[–] [email protected] -3 points 1 year ago (2 children)

Oh look! a new giant creature to do somersaults around

[–] Sanctus 5 points 1 year ago (1 children)

Thing is, thats not what attracts us. Its the way the world is alive. Lords finally did it too. The world is built to where it tells a story.

The Fire Giant is imprisoned by the kiln, left to be the last lone guard.

We arrive at the Temple of the Deep, only to hear i passing from an NPC that Aldritch isn't there, when we arrive where he should be he is not there.

The weird singing beasts around Liurnia can have their song translated, and they sing of being persecuted by the "Golden Ones".

These things are crafted with care, knowledge, and purpose. All of this is antithema to the quick bursting format of GaaS, where content is live for all of 3 months before becoming dead. It does not serve the art form, and you'll be left with hollow shell of a game as devs don't have time to breath life into each boss. You'll also end up getting even more reskins and people already complain about that.

[–] [email protected] 0 points 1 year ago

La di da look who's light load with the ninja flip ring