this post was submitted on 22 Nov 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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The Shar-worshipping crazy goth chick is a great character concept. Trouble is, the game seems to throw a lot of great light-related cleric spells and equipment at us, and all the alternatives seem to be bad. From an RP point of view, Shadowheart obviously shouldn't be wielding a light-emitting mace, wearing radiance armor, and shooting Faerie Fire and Guiding Bolt all over the place. But I can't find a lore-friendly playstyle that isn't substantially worse in fights.

Some of the Shar-related equipment, and the Trickery domain subclass perks, seem to point to some sort of melee cleric build exploiting darkness. But the overall effect seems subpar; for starters, clerics can't cast Darkness, so another party member would need to supply that, which is clunky.

Any suggestions?

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[–] bouh 2 points 1 year ago

I'm going to try a cleric/rogue for my next playthrough. You don't need darkness really. A rogue would fit her shady nature. Sneak attack works with invoke duplicity. Dual wield would allow the use of off-hand after invoke duplicity. Blessing of the trickster allows for an ally to sneak with her. Likewise pass without trace. Mirror image helps for fighting in melee. Blindness or hold person are great with sneak attack. Silence is also a sneaky spell.

Medium armors are good with average to high dexterity, and become even better in act 3.

Items would be those of a rogue but with a medium armor. Assassin would probably be my subclass.