this post was submitted on 21 Nov 2023
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This is it. Most games beyond small scope/indie projects start in Unreal.
Unreal or Unity, and one of those recently became not really an option.
I think it’s in everyone’s interest to have more variety in engine choice, but that just leads to everyone only being familiar with their proprietary engine implementation.
Godot is trying to break in, and seems to be picking up some steam though