this post was submitted on 11 Nov 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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Favorite class combos? (self.baldurs_gate_3)
submitted 9 months ago* (last edited 9 months ago) by TwoBeeSan to c/baldurs_gate_3
 

Have been really enjoying my time with bg3. Sitting at about 200 hours, yet to finish love restarting and doing new class combos too much. Furthest I've gone is beginning of act 3.

Current favorites would be

  1. Monk/ Rogue - so many actions, so much damage. Don't event need armor.

  2. Paladin/Bard - support champ. Used as MC 2 pal/ rest bard. Lousy on attacks but can make up for it with lucky pal crits which always feel wonderful.

  3. Barbarian/fighter thrower - absurd damage output and crowd control. Was still using returning pike from act 1 into act 3.

  4. Sporeboi druid - loving the amount of damage dice. Using with lightning charge gear and pal enchantment to get like 4 damage types a swing. Reaction damage spell is wonderful at chipping away at enemies. Also having a class use temp health to increase effectiveness is pretty neat.

Have found bg3 to be designed well enough that I have yet to run into an issue with an class I've wanted to create. Started playing on tactician around 20 hours in and have only been rewarded for character creation creativity.

What are your favorite classes and combos?

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[–] Shinzid 1 points 9 months ago (1 children)

Can you elaborate on the tempest cleric/sorc/abjuration wizard playstyle? Sounds interesting but I haven't dabbled much with wizard much so I'm a bit confused how you'd play this one

[–] [email protected] 2 points 9 months ago* (last edited 9 months ago) (1 children)

It's an Armour of Agathys retaliation damage build. So it isn't really a typical Wizard build.

The combo of AoA, Create Water, Heavy Armor Master, and Arcane Ward results in a build that is capable of dealing 60 damage anytime they are hit and have to take over 60 damage in one turn in order for enemies to get through their Ward and Temp HP. Once you factor in high AC from HA and damage reduction abilities, enemies just can't get through that much Temp HP/Ward without killing themselves first.

It does tend to work better on solo runs as enemies really, really, really don't want to attack the character with this build and will tend to target anything else to avoid doing so.

[–] Shinzid 1 points 9 months ago

Sounds super fun I'll give it a try some time thank you

My teams have been very hit-enemy-with-big-sword or throw off cliff/into water so I'm excited to try out some more complicated builds next