this post was submitted on 19 Nov 2023
531 points (87.2% liked)

Technology

60115 readers
4479 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 2 years ago
MODERATORS
 

Parents Sue Gaming Companies Over ‘Video Game Addiction’, Because That’s Easier Than Parenting::Video game addiction. Sigh. Big sigh, even. Like, the biggest of sighs. We've talked about claims that video game addiction is a documentable affliction in the past, as well as the pushback that claim has received from addiction experts, who have pointed out that much of this is being done to allow doctors to get…

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 65 points 1 year ago (4 children)

things like limited-time content are 100% designed to form habits and ultimately feed gaming addiction. Season passes or weekly achievements require you to log on and grind out challenges at regular intervals to avoid missing out on rewards that are required for competitive play.

Hell, even subscription-based games like MMOs. After all, if you're paying every month for something, you want to get your money's worth.

[–] [email protected] 16 points 1 year ago (2 children)

That's part of why I never played WoW. I knew that I'd constantly be like "I'm paying for it I should be playing".

[–] [email protected] 10 points 1 year ago

Funny, when I played it, it was always "wow, I'm really getting a good bang for my buck." It was a huge money saving for me because instead of going out to a bar an extra one or two nights a week, I stayed home and gamed online with friends. Never once did I think "I should play to make it worth it" I was making it worth it without a thought. lol

[–] FinalRemix 3 points 1 year ago

I had a similar thought, but moreso "i'm paying for this... why isn't it fun?" So I stopped paying after maybe 4 months.

[–] [email protected] 15 points 1 year ago

There's a reason I used to call it World of Warcrack. That game was harder to quit than smoking cigarettes for me.

[–] [email protected] 7 points 1 year ago (1 children)

Depends on the implementation: I liked Eve Onlines model where, yes, you had to pay the sub but your character would train skills even while offline.So at least to me there was less of this classical fear of missing out.

[–] [email protected] 12 points 1 year ago

Ugh, don't get me started on EVE. Like yeah, there's an awesome game underneath it all, but the fact that they make you train your character in real time by reading skill books feels so scummy when they are billing you a monthly fee. Like that has such an obvious perverse incentive. You think those skill books take as long as they take because it's fun? No way. They take that long because it maximises profit.