this post was submitted on 15 Nov 2023
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[–] [email protected] 1 points 1 year ago (1 children)

Is there any plan to work on sound design/adaptative music handling in Godot ?

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (1 children)

What exactly do you have in mind? I'm not an professional sound engineer, but the last time I worked with sound effects in Godot it appears very mature and feature rich for me.

So what are you missing currently?

[–] [email protected] 2 points 1 year ago (1 children)

Well some basic sound handling like having entry and exit points on a sound node allowing a sound to be sync with another without a strong cut in and out. To make this it would be more effective to have a dedicated window pretty much like the animation tracks with basics sound editing functions.

More sound node type, like a node with multiples sounds/audiostream inside that can switch from one to another depending on a var state. A node that plays audiostream in sequence or at random.

Just check the basic functions in Wwise. Godot is powerful enough to skip entirely the use for a audio middleware for adaptative music...

[–] [email protected] 2 points 1 year ago (1 children)

You can also check Godot mixing desk, a Godot add-on to make adaptative music that is not very handy to use...

[–] irmoz 3 points 1 year ago (1 children)

I made Mixing Desk and yeah, it's a bit awkward. I updated it to Godot 4 and slimmed it down into one node.

https://github.com/irmozius/meta_player

[–] [email protected] 1 points 1 year ago (1 children)

I manage to do some things with gmd but for some reason, yeah it was a bit junky, with a lot of limitations everywhere.

I'll try meta_player thank you, but I already see a problem : the bar match limitation. Having to stick with segment of the same bar size is quite annoying.

[–] irmoz 1 points 11 months ago (1 children)

It seems the only way to sync the different layers and monitor beats, really

[–] [email protected] 1 points 11 months ago (1 children)

I wonder how they do it in wwise? A segment of 2 bars can be played on top of a 4 bars one...

[–] irmoz 1 points 11 months ago (1 children)

You can hack it by using a silent clip as the base, and add the actual tracks underneath in a play group

[–] [email protected] 1 points 11 months ago (1 children)

Yeah I guess it's a way to do it.

[–] irmoz 2 points 11 months ago

I've done it in the past. It works for those edge cases. Also allows a fully procedural soubdtrack. :)