this post was submitted on 22 Jun 2023
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Diablo

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cross-posted from: https://forum.stellarcastle.net/post/6500

There's contention within the diablo 4 community right now seemingly by two camps of players: the ones that immerse into their characters and want more commitment into their choices, and the other camp who want to slay hordes of demons with little to obstruction or disruption to that gameplay loop.

I am curious as to what your thoughts on the obstacle leveling brings and what meaning it has that is separate from other obstacles that take up time, like the current respec implementation as well as the soon-to-be trivialized nightmare dungeon hopping?

For honesty, I've been completely against the push for trivializing these things as I am a type of player that likes their verisimilitude within the games they play, especially those with the "RPG" acronym somewhere in its genre, no matter how light.

I'm struggling to find why one is okay yet the others are not, and I'm looking for a healthy discussion.

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[–] [email protected] 1 points 1 year ago

I think that's fine as long as there's an actual obstacle to go through. Just being able to swap your skills around isn't reflective of learning new skills, it just feels like your character is less of a character and just a bag of abilities you choose to enable.