this post was submitted on 06 Nov 2023
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[โ€“] [email protected] 13 points 1 year ago (9 children)

You know, there's something I can't really grok in the TTRPG community, and it's the desire for a, how do I put it, "Paint by numbers" sort of adventure. A game where everything goes right, at the exact time its supposed to, with the players only ever making an impact via backstory. No desperate struggle, no clever ideas or unexpected turns, never using the sword of doom to punch through the dread citadel's walls, only using it for its +3 bonus to strike enemies. I just don't see the appeal, because to me, that's just what video games are!

[โ€“] Rooty 5 points 1 year ago

Novice GMs are bad at improvisation and don't know to prep effectively, hence the railroady nature of the games they run. If you have a GM like that, buy a copy of "The lazy DM" by Mike O'Shea for them.

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