this post was submitted on 03 Nov 2023
291 points (89.2% liked)
Games
32746 readers
1372 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Bah fuck that. If you can't drop 45 min into learning mechanics I don't want to play with you.
Gee it's a driving game I wonder what the mechanics are
I can agree with you on GT7, but what about AC?
No idea about that one
Well that's the point. Nobody wants to play MP with somebody who's figuring out the game and can't be bothered to do so in SP.
My point was that the same reasoning doesn't work for all
My point was that the same reasoning doesn't work for all
Yeah but you're holding up AC6 and MP as an example, and the reason there is fairly obvious, is all I'm saying
The OP talked about three games, two specifically for mp. One was armored core and one was a driving game
AKCHUTUALLY
Oh god am I going to hear about the intricacies of Gran Turismo mechanics lol
Not sure I agree but that's a hot take.
That's a pretty common take. Lots of people don't want teammates or opponents in their multiplayer games who are still figuring out the basics of play (or in equipment/gear/level-based games, have none).
In games with skill- or level based matchmaking it's not that bad provided there is enough of an active player base to isolate the newbies to their own pool, but not all games have either of those two things, never mind both.