this post was submitted on 01 Nov 2023
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Linux Gaming

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Gamedev and linux (treebrary.pone.social)
submitted 1 year ago by uis to c/linux_gaming
 
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[–] synapse1278 27 points 1 year ago (2 children)

Some time ago all the tech "news" headlines where "Linux is less secure than Windows, look at all the CVEs open !", well yes Linux has tones more CVE reported because anyone can audit the code, bugs are discovered and reported, people are informed and can put mitigations in place, unlike with Windows...

[–] [email protected] 14 points 1 year ago (1 children)

Also, statistically, a lot of Linux users are more technically minded and capable of identifying and reporting issues. This will naturally lead to higher reporting numbers, skewing stats.

[–] synapse1278 9 points 1 year ago

Linux users are participants. We choose purposely this OS, proactively download, install and configure it on our computers, we chose it because it's FOSS, and we are happy to report bugs because we have the hope it will eventually get fixed for our own benefit. We all know that Linux strives because we are few (or not so few) to care about our OS and any help counts even if it's just reporting a bug. This mindset extends to the whole FOSS ecosystem and even some proprietary SW like games ! Because we want those games to run well on Linux and therefore report bugs to developers. And this is why I love Linux and FOSS so much. It's wonderful :)

[–] Narann 9 points 1 year ago (1 children)

The other thing is companies care about CVEs as they use Linux to run their critical infrastructures.

[–] synapse1278 4 points 1 year ago (1 children)

I am sure companies care about CVEs in Windows and other proprietary SW as well. They can only wish they get found, disclosed and fixed.

[–] Narann 1 points 1 year ago

Of course they do, but their are not big in number and market share. Maybe « Almost all world wide deployed critical infrastructures runs on Linux » is a better statement.