this post was submitted on 27 Oct 2023
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Patient Gamers

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A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.

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Share your unfiltered, unpopular gaming opinions and let's dive into some real discussions. If you come across a view you disagree with, feel free to (respectfully) defend your perspective. I don't want to see anyone say stuff like "we're all entitled to our own opinions." Let's pretend like gaming is a science and we are all award winning scientists.

My Unpopular Opinion:

I believe the criticism against battle royales is often unwarranted. Most complaints revolve around constant content updates, microtransactions, and toxic player communities

Many criticize the frequent content updates, often cosmetic, as overwhelming. However, it's optional, and no other industry receives flak for releasing more. I've never seen anyone complain about too many Lays or coke flavors.

Pay-to-win concerns are mostly outdated; microtransactions are often for cosmetics. If you don't have the self control to not buy a purple glittery gun, then I'm glad you don't play the games anymore, but I don't think it makes the game bad.

The annoying player bases is the one I understand the most. I don't really have a point against this except that it's better to play with friends.

Overall I think battle royale games are pretty fun and rewarding. Some of my favorite gaming memories were playing stuff like apex legends late at night with friends or even playing minecraft hunger games with my cousins like 10 years ago. A long time ago I heard in a news segment that toy companies found out that people are willing to invest a lot of time and energy into winning ,if they know there will be a big reward at the end, and battle royales tap into that side of my brain.

This is just my opinion

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[–] [email protected] 40 points 1 year ago (4 children)

I don't like 3D platforming. I haven't liked it since it really kicked off in 1996. Even all these years later with Super Mario Odyssey, I feel like I'm constantly fiddling with the camera, and something in my brain struggles with judging distances in 3D space at times. I used to love platforming. Yoshi's Island is one of my all-time favorite games.

If I were in a bubble, I'd say the camera and the floaty controls that are in a lot of these games need an overhaul, but Mario's as popular as ever. Between that and Mario games still being at the top of metascores, it's probably only me and five other people grumpy about it.

[–] [email protected] 12 points 1 year ago (1 children)

Yeah, I completely agree. It's even worse when the platforming is forced in a game that's not about platforming.

2D platforming is way better. Far less frustration, and there's a lot games can do with it.

[–] [email protected] 4 points 1 year ago

Refunded doom eternal ovrr this after loving 2016

[–] [email protected] 10 points 1 year ago (1 children)

Some of them felt like they were set up to force weird camera angles and be luck of the draw. That's not adding challenge. That's just being a dick.

[–] [email protected] 5 points 1 year ago

Nah, Nintendo is the king of manufactured and artificial difficulty, right next to the masters Capcom (specifically the R.E. team)

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (1 children)

Did you ever try A Hat in Time? Out of all 3D platformers I played I still think it has the tightest controls and also a lot of camera settings.

But I agree, 3D platformers never really reached the fluidity and tightness of 2D platformers. I still love both but for different reasons.

[–] [email protected] 3 points 1 year ago

I've played a lot of good 3D platformers, but I've never played one where I thought 3D added something that 2D couldn't do better. In almost all cases, locking me to a 2D view for platforming sequences is better.

[–] Sigh_Bafanada 1 points 1 year ago

Yeah I love 2D platformers, but can't get into 3D. I did enjoy Super Mario 64 when it came out, but on replay I find it's often finicky and hard to control, simply because of the 3D format.

Give me some Celeste any day though