this post was submitted on 27 Oct 2023
87 points (82.7% liked)

Patient Gamers

10291 readers
3 users here now

A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.

^(placeholder)^

founded 1 year ago
MODERATORS
 

Share your unfiltered, unpopular gaming opinions and let's dive into some real discussions. If you come across a view you disagree with, feel free to (respectfully) defend your perspective. I don't want to see anyone say stuff like "we're all entitled to our own opinions." Let's pretend like gaming is a science and we are all award winning scientists.

My Unpopular Opinion:

I believe the criticism against battle royales is often unwarranted. Most complaints revolve around constant content updates, microtransactions, and toxic player communities

Many criticize the frequent content updates, often cosmetic, as overwhelming. However, it's optional, and no other industry receives flak for releasing more. I've never seen anyone complain about too many Lays or coke flavors.

Pay-to-win concerns are mostly outdated; microtransactions are often for cosmetics. If you don't have the self control to not buy a purple glittery gun, then I'm glad you don't play the games anymore, but I don't think it makes the game bad.

The annoying player bases is the one I understand the most. I don't really have a point against this except that it's better to play with friends.

Overall I think battle royale games are pretty fun and rewarding. Some of my favorite gaming memories were playing stuff like apex legends late at night with friends or even playing minecraft hunger games with my cousins like 10 years ago. A long time ago I heard in a news segment that toy companies found out that people are willing to invest a lot of time and energy into winning ,if they know there will be a big reward at the end, and battle royales tap into that side of my brain.

This is just my opinion

you are viewing a single comment's thread
view the rest of the comments
[–] crawley 2 points 1 year ago (3 children)

Also basically no replayability because there's zero progression. Since every round starts exactly the same as every other, there's nothing to unlock other than skins, and you have to pay for the battle pass to even unlock those. Meanwhile games like Battlefield or Battlebit or COD have tons of things to unlock that you can use when you want.

[–] [email protected] 16 points 1 year ago (2 children)

Isn’t most competitive multiplayer games like that? That’s like thinking chess has zero replay value because there are no unlockables.

[–] zombieshotgun 7 points 1 year ago

No one’s told you about the Super Knight? It’s $8.99/turn but it can move in any upper-case letter path. It also discounts the Victorian Hat Pack for the queen.

[–] [email protected] 1 points 1 year ago

It depends on their format. A lot of competitive games have abilities and different loadout options that allow you to try different playstyles on purpose and practice getting better with them, while the battle royale's format forces you to deal with what you find, preventing practice with specific setups.

For example MOBAs allow you to pick heroes who play very very differently and allow you to become proficient in a number of different playstyles purposefully on your own time, so you feel the progression more directly and if you dead end with one character you can try more.

[–] [email protected] 15 points 1 year ago (1 children)

I find that having no in-game progression of any kind is part of the appeal of these kinds of games. The progression comes from improving your own skills at the game.

[–] [email protected] 0 points 1 year ago

Highly agree. Whenever I got good enough and I realized I was close to maybe winning my first game, it made me really proud.

I feel like battle royales are the more social versions of souls likes

[–] [email protected] 3 points 1 year ago (2 children)

You could make the same case for rogue-likes

[–] crawley 2 points 1 year ago (1 children)

I don't really like rogue-likes either, for pretty much the same reason. Rogue-lites are a thousand times better just for that one small change.

[–] [email protected] 3 points 1 year ago

I simply mean that some people enjoy the task of knowing the map and being able to just be better. Learning the game. It’s not my cup of tea except for maybe Risk of Rain, but there’s a base for it

[–] [email protected] 0 points 1 year ago

If you mean true roguelikes then I agree, if you include rogue lites like Dead Cells or Hades then there is true progression and unlocking of new mechanics and weapons that allow you to learn and practice new techniques using them