this post was submitted on 26 Oct 2023
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I'm all for it.

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[–] [email protected] 5 points 1 year ago (1 children)

if your waiting on a game to be supported for proton, it may need to wait until Linux adoption hits around 20 percent before the devs/publishers get that bullshit idea out of their head.

So never.

[–] [email protected] 11 points 1 year ago* (last edited 1 year ago) (1 children)

Valve may be single handily driving better Linux adoption rates with Steam deck.

https://arstechnica.com/gadgets/2023/08/linux-surpasses-the-mac-among-steam-gamers/

And performance on Linux is outpacing Windows

https://video.hardlimit.com/w/uZGK12oU5FeSsy8CDLP4hD

[–] [email protected] 4 points 1 year ago (3 children)

17℅ advantage? Daaamn hope these aren't anomalies, because like 2 years ago Wine performance only lagged behind like 5℅, and this sounds too good to be true for me.

[–] [email protected] 7 points 1 year ago

I believe the biggest factor is Linux's better resource management.

[–] [email protected] 3 points 1 year ago

Its a combination of Vulkan and Valve paying devs to work on Proton.

Vulkan is a fantastic Graphics API. Vulkan is more optimized than DirectX, and it's so much better than DirectX that the DXVK (DirectX to Vulkan) Wrapper that Proton implements makes games run better, despite the fact it's running through an obfuscation.

[–] Archer 2 points 1 year ago* (last edited 1 year ago)

You somehow used the care/of symbol (℅) instead of percent (%). Impressive!