this post was submitted on 24 Oct 2023
85 points (93.8% liked)

Games

32928 readers
2142 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 2 years ago
MODERATORS
 

Have you been spending hours trying to pass a level? Or maybe you are completely addicted to a newly bought game. Do you have a question about a game or would like to share something else? In the Weekly Discussion Thread, you can do it all!

Please don’t forget to use the spoiler tag as soon as you start talking about a storyline.

you are viewing a single comment's thread
view the rest of the comments
[–] setsneedtofeed 3 points 1 year ago* (last edited 1 year ago)

I’ve been playing The Outer Worlds. I restarted with a new character focused on dialog and tech skills after seeing how easy the combat is.

I like the game and really wish the discussion around it stopped simply painting it as “Fallout New Vegas In Space”, because it is not. Thinking of it that way sets misguided expectations.

The writing quality and sensibilities are clearly from many of the same minds behind New Vegas, but the game’s overall design is much guided for the player than New Vegas. In a lot of ways it feels like a classic BioWare RPG. Instead of a giant open world, there are various hubs that have curated content and which are opened up to the player in a quasi linear way.

The setting is very well defined and there is a clear vision for it. So many game settings are generic or uninspired. I haven’t played Starfield, but the footage of it never grabbed me with its kind of generic looking future. The Outer Worlds has a schtick and it leans into it 110%.

The combat is smooth, no surprise on the Unreal 4 engine. It is a hair too easy, but I prefer easy over hard when the enemy AI is so simple. I’m not a fan of bullets sponges or increased mobs of enemies to increase difficulty.

One single and huge complaint I have is the PC controls are not fully rebindable. They are only partially rebindable which is a headache for a left handed IJKL player. The game won’t let me rebind to my preference and I ended up writing my own script in AutoHotkey, which I then have to run whenever playing the game.