Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
-
1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
-
2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
-
3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
-
4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
Sister Communities:
view the rest of the comments
Not to be a buzzkill, but I'm not crazy about some of these changes.
Yes, I've had my share of annoyance in both trying to find the ghost and trying to get him out of my way. But, confining him to one small room? That's just too sad... Please let him roam freely again...
Also, expanding the Huntress's talent to all potions sounded great - until I threw a potion of liquid flame at a barricaded door and the new grass caused the fire to spread out of control. [The expected burn-area was plant-free, and corners in the corridors wouldn't've let me stand any farther away.]