Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
Sister Communities:
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Congrats! I saw that it updated Monday to the final version but I waited for the official blog post
The new caves quest is much more fun than the original, and having subfloors is a great idea to help expand the game further. Kinda sad the colored triangles (the crystals before the better sprite work) are gone now though :P
The final version usually sits in beta for a day or two as I get all my ducks in a row for full release. It helps make sure there aren't any last minute bugs.
I do appreciate that placeholder art can have some charm, but I'm also very happy with how much I was able to improve the visuals for the crystals before release.
So far I like the update, but for some reason gladiator abilities don't work on the big crystal. Anyone know why this is?