this post was submitted on 15 Oct 2023
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Dishonored absolutely holds up, just replayed it a month or two ago. I do also believe it's just a tighter, more well designed experience than Dishonored 2. It's hard to properly explain without taking notes, but Dishonored 2 felt like "well, we have to make a sequel, what can we expand on and add on?" Where Dishonored 1 just felt like they knew exactly what they wanted to do and expertly executed every single thing just like they wanted.
Still a blast to play today, and the art style holds up.
I think you've hit the nail on the head there. Dishonored 2 felt like it had to be made, rather than wanting to be made like the original.
Having said that, it is still a sequel worthy of it's predecessor, which is better than can be said for a lot of sequels.
Agreed, I would still recommend it since I enjoyed it, beat it, and got part ways through an NG+ playthrough, and that's a lot more than I get out of a lot of other games.
I just finished Dishonored 2 for the first time. I played it like 6 years ago, got to the second-last mission, and realized that even though I'd been playing ultra stealthy and non-violent, somehow someone I knocked out had died in an earlier mission, so I wasn't going to get the stealth achievements so I shelved it.
This time, I'd forgotten enough so I started from the beginning again, remembered to keep checking the stats page to ensure I was fully stealthy, fully non-violent, and got to the end with the achievements.
The funny thing is that the game gives you so many ways to play -- lots of gun upgrades, lots of ways of disposing of bodies, lots of health boosts and strength boosts. But, I play my way, and so both runs I did ultra stealthy, no killing. I've played almost the entire game twice, and have no idea what most of the powers are like because they're oriented around combat / killing, not stealth.