this post was submitted on 14 Oct 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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For me I can't stand that they put difficult terrain in the act 2 camp. Makes zero sense. Who the F builds their camp in mud? I would sell my soul to Raphael for a boardwalk.

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[–] [email protected] 2 points 9 months ago (2 children)

I wonder if there is the same problem for the tabletop RPG or they made an unfortunate adjustment compared to it.

[–] [email protected] 8 points 9 months ago* (last edited 9 months ago) (1 children)

It’s the same in 5e so it happens quite often that druids accidentally hit other players.

But in those cases you hit npc, you can yell to npc(dm) sorry! And not get whole town to kill you because you didn’t count the how far the aoe goes.

[–] Stovetop 4 points 9 months ago (1 children)

It's a bit odd too because there are plenty of other games where there is a certain threshold before it counts your actions against an NPC as hostile.

If you're in combat and accidentally swing at an NPC once, it should be forgiven. If you do it twice in a row or maybe three total times throughout the course of a fight, then it should be considered intentionally hostile and they turn on you.

[–] [email protected] 3 points 9 months ago

I always "accidentally" drop a fireball on the Dark Justiciar bones when Balthazar summons his guys to fight them with me. Gets rid of a few of Balthazar's summons for later when I kill him in his office.

[–] [email protected] 1 points 9 months ago* (last edited 9 months ago)

It is, low level as a land druid on 5e my goto spells were the flaming sphere, spike growth and call lightning.

If you're in a crowded area, heat metal is very reliable.

But as a rule, unless you're a wizard or you explicitly build for it, the AOE nature of spells is going to be a problem.