this post was submitted on 10 Jun 2023
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GameDev
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Great thread thank you! Think I've found most of these already but I'll have to cross reference with my sub list to be sure.
Love how we have this place, gamedev ON a furry instance, and then there's also furry_gamedev but on a totally different instance ๐
I figured with how splintered a federated service can become, it might be essential to start a list like this. Feel free to suggest any others you find relevant!
Honestly this seems like the biggest downside of federation. It makes sense for like furry_gamedev to have its own community, but having multiple general purpose gamedev communities seems like unnecessarily splintering. I wonder if Lemmy will either add a way to combine them on the user end, or for the community side to be able to link themselves together.
The more I think about it, the more I like the idea of communities acting as entry points. Each one could act as a "node" which helps for redundancy in case one goes down, and if it only works one way then a community could remain separate if they really wanted to, but the larger community could still have posts from B showing up.
There's all kinds of conversations going on about this atm but honestly I think a lot of it will just sort itself out naturally.
Like, right now we have a crazy influx. People are joining, searching for a community, not able to find it so making their own. And the more new ones are being created every second, the less likely they are too actually get seen and followed and federated, so it's a vicious cycle.
BUT once user numbers stabilise and everything has chance to federate properly I think we'll see people preferring to join an existing community than make their own as they'll actually show up in a search. In cases where there are already a few one will just rise to the top over time.
I don't disagree yea; it is a bit problematic. When I started this one, I couldn't find another one. I think this was the first Gamedev community, but perhaps the browse.feddit.de index was just incomplete at the time.