Dnsimple for me. Swapped from GoDaddy like 10 years ago and haven't really felt the need to explore elsewhere, the costs are pretty good and never had any issues.
hodgepodgehomonculus
Just put the card in your wallet and scan it like a metro pass card.
I'm using Connect on Android and it's been pretty flawless. Until I see a reason to swap, or a less insane paid version I'll just keep using this.
Re-iterating TeaHands and Walops points. I think for me the biggest one is to start small. Like..pick something small, and then go smaller than that. I find that it can be useful to set a bronze/silver/gold endpoint for yourself:
- Bronze is something you are sure you can complete in the time frame.
- Silver is where you think you can get to if you really push yourself and nothing bad happens
- Gold is where you can go if everything goes right all the time.
This can help with motivation, because "failing" can often make you stop working because you de-motivated yourself, but not quite reaching your furthest estimation is motivation to push yourself.
Also something to keep in mind is that if you don't make your bronze goal at first, this just means that you have a skill that needs to be improved: scoping. This is something everybody struggles with. I have been a professional gamedev for 10 years and I still scope things to how I think things should go, or I scope time to "feature-complete" (ie it ticks the all the boxes it was supposed to), but not "complete" (there might be bugs, the art doesn't look right/etc..)
Also, version control is super useful, not just for tracking down bugs as Walop called out, but also for motivation. If you commit at least one thing at the end of everyday, you are basically keeping a journal of your work. This can be useful to look back on and realize even if you feel like you didnt get that much done, you can go back and see "hey I actually did all this stuff over the last week!"
The containers are useful for having multiple accounts. Eg I have a work tab that has my work Gmail/PayPal/etc accounts logged in, so I can easily switch contexts without closing all my other tabs/windows
Because this way it's not considered gratuity, and the owners don't have to actually give all of it to their employees.
+1 for the Sofle, I love mine, just built a wireless version so I can take it on the go.
This has been happening to me as well, I just ended my dry streak, but I am generally always hovering between like 2000 at a cold streak and 8000 on a good one. I play solo all the time though, so I lost hunters more often.
I'm totally fine with it. Crytek has done a good job of releasing constant content to the game without a cost to the users, and for a much longer time than other games. I think the DLCs are sometimes overpriced, but that hasn't stopped me from buying them when I really like them, or buying the mediocre ones in bulk when they go on sale, as I want to support the development how I can.
This was also happening to me yesterday, I ended up finally booting up Marauders, which was an interesting experience.
Hunt was back up and running when I tried again today though.
Star Citizen is the freelancer sequel, it's just stuck in development hell
I feel like Unity has just cut off the top of their user funnel with this and guaranteed their slow fall into obsolescence. Large companies using Unity won't move away immediately, neither will many indie devs currently working on projects they are too deep into to pivot. But any new game developer will either go to Unreal or Godot if they want something ready made to ship. Companies will see what all the new talent is using, and will slowly start moving away from wanting to use Unity, since their incoming employees have other skills.
It won't be a fast death. The "leaked" cap at 4% will quiet people down and not make anyone go bankrupt, but I do think they have irreversibly hurt their future with this wild swing.