this post was submitted on 07 Oct 2023
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Huh, well fear is a very different thing than stress. Once your stress turns into fear, you're no longer personally invested in the project and are merely concerned about your own survival.
The video games industry definitely comes with a lot of stress, but they rely on passion to get value out of those long hours. This sounds like a situation of completely awful management, which won't be fixed with a union (at least not immediately), since a bad manager can make life suck even if you have decent benefits, reasonable work hours, etc.
Then again, I don't have a lot of details to go on, just that there's allegations of "fear" at Daedelic.
That's called exploitation, plain and simple. It's predatory behavior. They are knowingly under-compensating and over-working people, knowing that they can get away with it because of this passion. Say the same about just about any other industry and it's clear how unacceptable it is. Beyond that, stress, objectively, causes unnecessary illness and death, as proven in decades worth of scientific studies.
Bad management is literally one of the foundational reasons that unions exist in the first place. Management and capital have a significant power imbalance with workers and have, historically and currently, attempted to establish workplace environments and situations that are more exploitative. Collective bargaining is necessary to even the odds and allow for workers to air grievances and get them resolved, without punitive action.
I never said it wasn't. My point was just that unionizing isn't necessarily going to improve the end product. It would most likely improve working conditions and employee happiness, but that doesn't necessarily translate into better games. In fact, it could do the opposite since it would be harder to get rid of poor performers.