this post was submitted on 08 Oct 2023
19 points (100.0% liked)
Godot
5884 readers
1 users here now
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
Links
Other Communities
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]
Rules
- Posts need to be in english
- Posts with explicit content must be tagged with nsfw
- We do not condone harassment inside the community as well as trolling or equivalent behaviour
- Do not post illegal materials or post things encouraging actions such as pirating games
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
Wormhole
Credits
- The icon is a modified version of the official godot engine logo (changing the colors to a gradient and black background)
- The banner is from Godot Design
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
It's a bit hard to reliably reproduce, but when I knock down the boxes on their broad side, there's usually at least one exhibiting this behavior. https://github.com/Walop/godot-physics-glitch
OK well you're not doing anything wrong. It's just that the default Godot physics server needs work. For what its worth, in this example that you've shown, the problem can be amended if you do the following:
In Project Settings -> Physics -> 3D
You can also enable Continuous CD in the Rigid Bodies but that usually just helps with detecting collisions in fast-moving bodies.
Your other option is to replace the default GodotPhysics3D with another one, as has already been stated.
I wouldn't recommend submitting an issue to the developers. I'm pretty sure they're aware of the physics server shortcomings.
Ok, thank you. I'll look into those.