this post was submitted on 02 Oct 2023
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Ok I guess we are talking about the same idea here. Having one node that handles "connection" and a different note handling the course of the street.
I would only argue that a connection with only on road connected should be able to exist in order to create a dead end. But don't know if this would make sense for your specific gameplay.
I'm sorry I can't help you any further here, but maybe someone else will have an idea.
You mean capping dead ends like this?
It's not really an issue, since adding an intersection is (supposed to be) easy, and I'd have it there regardless if I wanted to generate land patches around it, like in the post image.
spoiler
Thanks anyway, though!