this post was submitted on 30 Sep 2023
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For the first case, it's probably better to use
Dictionary
instead of a match on an array, or matrix as you presented.Unless you're dealing with over 1k elements, any performance difference between Dict and Array might as well be a margin of error. https://docs.godotengine.org/en/stable/classes/class_dictionary.html
For that for you presented later, it should be
for i in items:
,i
then will point directly to the value in that position of the array.o = i
What you are doing, or attempting to, isn't clear
At face value, none of those things are "apples to apples", the first thing is a matrix or Vector2. The second is simply a match, which is "a series of if/elif". Efficiency here comes mainly from the type of of the object being matched: bool is the fastest, int probably second, then float, then string. The third you're just running through the array. All different things, each useful for a different purpose and none directly equivalent to another, thus it's impossible to say which is the most efficient.