this post was submitted on 21 Sep 2023
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Remember when NFTs sold for millions of dollars? 95% of the digital collectibles are now probably worthless.::NFTs had a huge bull run two years ago, with billions of dollars per month in trading volume, but now most have crashed to zero, a study found.

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[–] Gradually_Adjusting 1 points 1 year ago (10 children)

Video game ownership rights have been going downhill for years. Most games can disappear from your account at a whim, and you can't sell them on when you're done anymore. At least with blockchain-based DRM, you'd be able to sell it when you're done - and if the thing is hosted in a decentralized manner (IPFS, Pinata etc) then the creator can't simply delete it or delist it. You'd own it without permission.

In theory it could be a good idea. If done right.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (3 children)

Hmm, kind of an open source Steam client that shares game files in a secure and verified peer to peer manner and only lets users play that have the corresponding NFT in their connected wallet. Now you'd only need an incentive for someone to develop something better and way more complex than Steam without making anything close to the same profit from it. Also you'd need a reason for publishers to sell their games this way, if after half a year they won't sell a single copy anymore, as there is always someone that offers their used license cheaper.

[–] Gradually_Adjusting 1 points 1 year ago (2 children)

Now you’d only need an incentive for someone to develop something better and way more complex than Steam without making anything close to the same profit from it.

Uh, yeah. GameStop is making it, from what I hear. They can't keep selling old physical copies forever and the new board knows it. They're already partnered with some blockchain firms to build it. Means + motive on a platter.

As to why a developer would go for it? This kind of token can be sold on any such marketplace, but can have a royalty baked in so that no matter who sells it or where, they get a perpetual revenue stream. I usually hate rent-seeking behavior, but in the case of software you need a way to pay for continued support, and this solves it.

[–] [email protected] 1 points 1 year ago (1 children)

You're adding another person to the equation (the player that sells their game) and everyone is supposed to profit? Someone will make a loss compared to the status quo for this to work out and it's never the marketplace operator.

[–] Gradually_Adjusting 1 points 1 year ago

When we buy a game, there is already an intermediary. The GoG, Steam, Itch, whatever. This would be the same number of middlemen. The unique selling point would actually be disintermediation, since buyers would be able to resell the game and creators would be cut into the 'used game' market, giving them an incentive to maintain its quality long-term. There are other useful angles as well, but that's the one I like best.

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