this post was submitted on 20 Sep 2023
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AppLovin’s attempts to acquire Unity last year turned sour when Unity opted for a merger with rivals ironSource instead . Now, in the ongoing shockwave of Unity's unpopular introductio...

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[–] [email protected] 3 points 1 year ago (1 children)

It's allowed by a specific clause in their TOS which assigns a EULA version dependent on the engine version. The EULA itself is different for different versions.

The point is that devs choosing to stay on an old version would not be good for Epic, so they are unlikely to directly create the circumstances where that is the logical result.

[–] [email protected] 11 points 1 year ago (2 children)

Unity also had that clause

In fact, they tried to delete it after their announcement

[–] halcyoncmdr 7 points 1 year ago

Yup, they actually removed the entire GitHub repo that they made specifically to track those changes for transparency.

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago)

The clause is:

If we make changes to this Agreement, you are not required to accept the amended Agreement, and this Agreement will continue to govern your use of any Licensed Technology you already have access to. However, if we make changes to this Agreement, you will not be allowed to access certain Epic services or download the Licensed Technology unless you have accepted the amended Agreement.

My understanding is this is fundamentally different to the Unity clause you're pointing out.

Another thing is that Unreal is ~~open source~~ source accessible. If there's a bug in 5.0 that is resolved in 5.1 but you don't want to accept the amended terms for 5.1, it's possible to fix the bug and build the engine yourself. In the event of a significant change like the one with Unity, I imagine some dev group would just fork it and maintain it themselves.