this post was submitted on 18 Sep 2023
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Godot

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[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

Thanks for the insight!
I assume you are talking about compiling a GDExtension using C or some lower level language, right? not C#
What I'm wondering is if it'd actually be more efficient to use C# than GDScript in Godot. Because I would have expected the opposite.

[–] [email protected] 2 points 1 year ago (1 children)

@Ferk we’re using Rust with GDNative

the reason not being performance, but language features (Rust makes it easy to have good safety guarantees)

C# is overall more performant than GDScript, but it is rare that you get to use that performance in a way that it makes a measurable difference

i always just tell people to work with what they know well and what makes them feel comfortable, thats the most important

great part about godot: you can run these languages side by side ✨

[–] [email protected] 1 points 1 year ago

Thank you! that was very informative.