this post was submitted on 14 Sep 2023
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New music (self.pixeldungeon)
submitted 1 year ago by Puppies to c/pixeldungeon
 

I feel like the new 3rd part of the main level music tracks don't fit well with the other 2 existing tracks, It sounds entirely different with the added instruments that weren't used in the other parts and the fact that its random makes the problem worse

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[–] Puppies 1 points 1 year ago (1 children)

I think instead of slitting the already great 2 part track into a randomized 3 part one was the wrong aproach for making the music sound less repetitive instead i think you could have had 2 entirely yet similar tracks for each level that played every run like alternate tracks. For example sewers 1-5 could be the old tack but when you reach the prison new music plays for the 5 floors

[–] 00_Evan 1 points 1 year ago* (last edited 1 year ago) (1 children)

The existing soundtracks are already semi-randomized actually. Each track has an intro (part 1), a main segment (2), and now a new second main segment (3)

Previously they went like this:

  • part 1
  • part 2
  • 50% chance for part 2
  • loop

Now there's a bit more variance as there's another segment to work with

  • part 1
  • part 2
  • 50% chance for part 2
  • 25% chance for part 1
  • part 3
  • 50% chance for part 3
  • loop
[–] Puppies 1 points 1 year ago

My reply was a suggestion i know the soundtrack was already randomized a bit but i don't think the third part is necessary, and i suggested that you make ask kristjan to make different alternate version of the songs that are like the new part 3s but instead of mixing with the pre-existing songs they can play independently for the duration of a biome