this post was submitted on 12 Sep 2023
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Baldur's Gate 3
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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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Any persistent AoE damage spells seem to be extremely good, especially if you can set them up in a choke point and continually shove enemies back into them. Hunger of Hadar, Wall of Fire, Cloud of Daggers, Spike Growth, etc.
Spells that reposition enemies can also take the place of shoves: Thuder Wave, Eldritch Blast with repelling invocation. You miss out on loot if you kill a boss this way, but sometimes the cheese is too delicious.
Spirit Guardians has been good to me. Sometimes I just have Shadowheart cast it and spend her action dashing through all the enemies on screen.
Would definitely recommend giving Astarion the Thief subclass for the broken bonus action economy. It meshes well with his vampire bite ability.
I'd say Thief just seems to be way to go for any Rogue. Surprise can be a little unreliable to get in the game's combat system for Assassin and last I checked, Mage Hand Legerdemain still isn't working for Arcane Trickster.
I respecced Shadowheart to have more strength initially, and a reroll later after finding certain gloves, and made her a tank with spirit guardian. Stays in range of other characters for more potent touch heals, can take a blow, and Spirit Guardians in the middle of a pack of a restraining CC spell, and it builds up the damage. Freedom of movement, or equipment that grants the same/similar are super useful for this strategy. That said, I have only played on the Balanced setting, so take it with a grain of salt.
Edited to add, Life domain provides juicier heals and access to heavy armor.