Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
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Adding something like this would change the genre of the game. One of the whole point of Roguelikes is that your first run is the same as your 100th. If I were to ever do something like this it would be in a dedicated 'tutorial mode' that's separate from the regular game.
You'd know better than anyone else as you presumably can see the stats of depth achieved vs number of games etc, it's my perception (admitidly totally based off assumptions with no evidence) that there is a hump before people get to grips with the game, which was what my suggestion was aimed at smoothing. It may well be that adding such a feature would devalue the first success when it comes through too.