this post was submitted on 17 Jun 2023
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Probably one that will only interest me lol I wrote a story years ago, and /nosleep kept not letting me post it, so I decided to try a different approach. It was going to be an idle-city management type thing but it turned into a crude rpg. I'm proud that I'm working on it, but I don't even know if I'll share it. Guess it depends on what the family says after they play it.
So, ok it's obviously up to you and I'm not gonna pressure you to share. But allow me this small rant, because I keep seeing people say they don't have enough to share yet or nobody will care about their game.
I hang around in various gamedev communities, here on Lemmy, over on Mastodon, various Discords etc etc, as well as various communities for other kinds of making stuff (fibre crafts mostly), and the one thing they all have in common is people love to see what everyone else is working on and encourage each other. You just need to take a look at any fledgling creative community on here to know that "what are you working on?" is the top getting-to-know-you prompt.
My Mastodon posts are just a series of "look I made the world's most basic 3d model in Blender" or "now a thing appears in my game if you press this button!", small updates like that. Because I'm proud and want to share, but also because I want other people to see these tiny bits of slow newbie progress and realise it's ok to show off their own small progress too. Making games is HARD and even the tiny successes are worth celebrating!
(Ok I'm done, sorry you had to be the target of all that π )
Nah you're fine. I understand what you mean. I was crazy proud I managed to get a button to do exactly what I wanted it to do.
I'm learning to have healthy interactions about myself. My mother always shit on everything I did, so I expect everyone to. The nothing I ever do is worthwhile attitude.
This time though, I have nothing to share because I got frustrated with tilemap palette not working properly on my title screen and since this issue involves literal thousands of tiny files, I deleted the entire project to start over instead. My first version of the game, which includes the click able button, is currently locked away in my desktop computer with a dead graphics card I bought only 6 months ago. I'm currently waiting for a replacement.
I will definitely join the game dev communities. I only started working on game making 2 months ago, and my desktop has been out of commission for 1 of those. I'm only just learning the names of things/people, titles, etc. I had nothing to search for yet!
Congrats on your button! No mean feat lol.
Yeah I get you. Same deal here (like, EXACT same deal, thanks mother) so I have rants like the above one at myself on a regular basis to remind me that I'm a real person, the things I do are worth doing, and I'm not somehow lesser than everyone else. Eventually it turns out if you keep telling yourself these things, they start to stick more and you end up telling other people these things too!
Sucks about your computer, there's nothing more frustrating than starting a new hobby or project and then losing the ability to work on it. Ack. I do keep backups of everything and also have a repo on Bitbucket so in theory if my laptop explodes nothing will be trapped on it, but actually replacing hardware is the tricky bit. Hope your replacement gets here soon, I'd love to see what you've been making :)
p.s. the community at that first link I put in the previous comment has a pinned post with links to all sorts of related places, might be useful to you when you get going again.
Thanks! It's sad how many of us there are though.
I was able to upload all my assets to my Google drive so I still have those, but I use unity and I didn't know how to make a backup of my project. But since I've changed directions anyway, that project is now useless to me.
That's a relief at least!
When you get going again I'd really really recommend looking into version control and specifically Git. It's free, it's easy to learn, and it means you've got a way to back up your project but also keep a log of changes. If something is broken and you give up and want to flip a table you can just roll the project back to the last time it worked, if your computer is borked you can just clone the project to your new machine and pick up where you left off, etc etc.
It's a really core basic thing to use in any kind of dev but I see way too many beginners, in game dev specifically for some reason, dodge learning it. So many lost projects could be avoided :(
Famous last words. =P I jest but this is really solid advice. Git probably has the most resources to learn with, but there are other free version control options available beyond that, so if Git doesn't click with you, it's worth keeping that in mind!
Lol true. I remember it being easy to learn, but maybe I've blanked out the worst of it π
If all else fails we've always got ohshitgit.com!
My graphics card is coming today so I hope that puts me back in business. If it does, I will definitely check it out tomorrow first thing!