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Some of Starfield’s planets are meant to be empty by design - but that’s not boring, Bethesda insists
(www.rockpapershotgun.com)
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I really can’t decide if I agree or not. Only had a chance to play 4 hours or so. My main impression so far is the menus are clunky and I hate how reliant travel is on the menu system. Doesn’t feel like I’m actually piloting anything
The person that made FallUI (a solid UI mod for Fallout 4 that fixes inventory management amd other stuff) released a mod for Starfield's inventory last night.
https://www.nexusmods.com/starfield/mods/773?tab=description
200 million dollar budget, as large as a summer blockbuster film, yet a dude with his free time fixed an issue that was the devs responsibility. Remind me why this game is $70?
UI elements are usually designed to work on the lowest common denominator. Small screens, struggling cpus, etc. Modders don't care about any of that.
This game runs like poop on anything but newer hardware so I highly doubt the crappy UI was developers being considerate of small screens and struggling CPUs and instead it's probably because Bethesda games always have a shit inventory UI. This game's inventory UI is a small step up from Fallout 4 but still no where near as good as the DEF_HUD or FallUI mods for Fallout 4.
My GPU is actually below the minimum specs. The game auto-adjusted itself to look kinda ugly with a lot of blurring, but I will admit, they manage to still make it run decently given what it's working with. (I am thinking of switching over to my Series S though)
It's rough on CPUs and GPUs. If CPU is below a certain threshold you are never getting above 30-40 fps no matter what. There are some performance mods you might want to try out. Most of them are just ini settings but some recompress textures and stuff. In a few months it should be possible to run Starfield while not looking too ugly on a low end system with mods.
This is the real answer