this post was submitted on 05 Sep 2023
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Starfield

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[–] [email protected] 16 points 1 year ago (2 children)

200 million dollar budget, as large as a summer blockbuster film, yet a dude with his free time fixed an issue that was the devs responsibility. Remind me why this game is $70?

[–] c0c0c0 19 points 1 year ago (2 children)

UI elements are usually designed to work on the lowest common denominator. Small screens, struggling cpus, etc. Modders don't care about any of that.

[–] FrankFrankson 3 points 1 year ago* (last edited 1 year ago) (1 children)

This game runs like poop on anything but newer hardware so I highly doubt the crappy UI was developers being considerate of small screens and struggling CPUs and instead it's probably because Bethesda games always have a shit inventory UI. This game's inventory UI is a small step up from Fallout 4 but still no where near as good as the DEF_HUD or FallUI mods for Fallout 4.

[–] Katana314 2 points 1 year ago (1 children)

My GPU is actually below the minimum specs. The game auto-adjusted itself to look kinda ugly with a lot of blurring, but I will admit, they manage to still make it run decently given what it's working with. (I am thinking of switching over to my Series S though)

[–] FrankFrankson 1 points 1 year ago

It's rough on CPUs and GPUs. If CPU is below a certain threshold you are never getting above 30-40 fps no matter what. There are some performance mods you might want to try out. Most of them are just ini settings but some recompress textures and stuff. In a few months it should be possible to run Starfield while not looking too ugly on a low end system with mods.

[–] [email protected] 0 points 1 year ago

This is the real answer

[–] [email protected] 7 points 1 year ago (1 children)

The people who're emotionally invested in something will almost always make something better than the developers themselves.

[–] [email protected] 7 points 1 year ago

Part of that is the ability to focus on improving on all of the work that already exists and the other part is being able to unilaterally make decisions while being emotionally invested.

Developers are often spending the majority of the time making sure whatever gameplay exists passes testing without breaking the overall compromise vision that is limited by time and money for deadlines. Companies don't allow enough time for polish and frequently have decisions made based on the added cost of labor and testing tha mods don't have since mods having bugs is an acceptable situation for people while a company putting out bugs is generally met with hostility. Different levels of standards and costs have a huge impact on why many mods vastly improve the game in ways that don't fit into the game development process.

Plus a lot of mods are focused on a specific part and don't appeal to the playerbase as a whole.