this post was submitted on 17 Jun 2023
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Diablo
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As a druid, I would advise against it. WT1 was hard enough for me personally.
Also playing Druid, lvl 35 at the moment. Haven't had too many problems myself, certainly challenging and forces you to think about gearing beyond "just use the highest ilvl". But I've also play a lot of Diablo 2/3 so that helps.
WT2 is not impossible for druid. It just felt very slow and clunky for me. That's why I stayed on WT1 for the whole campaign. I'm a D2 Veteran myself, but to be honest, I don't want to grind that hard anymore. Maybe getting old...
Rogue here, lvl 36 atm. I’ll say that with my build (enjoying the content, picking what sounds cool and “like my character would be”, not at all by any hard number analysis) WT2 has been really fun until I fight dungeon bosses, several of which (Blood Bishop 2, I’m looking at you) utterly murdered me.
For reference, I’ve beaten all but one of the major Elden Ring bosses (the king dragon), so it’s not about just being terrible at games or anything. And also this isn’t to say I finished ER with any skill or style, just a sort of benchmark.
So I guess I’m saying WT2 is mostly fine and fun but maybe ramps up in a way that starts to feel a little punishing to a casual, “enjoying the atmosphere and world” play style.
Maybe this is good because it forces me to think about things like elixirs and how my gear actually helps me win fights. Anyway. Hope this helps. 🍻
Imo, Rogue is significantly easier than Druid from 1-50.
I wouldn’t know, so I’ll trust your expertise in the area. I was just relaying my experience, which in the release version has only been rogue. 🍻
Agreed on WT2 making you think about things. I was playing a blood nec and just messing around for a while, but once it became a bit difficult I switched to bone/corpse explosion and started getting +vulnerable% gear and +crit damage gear cause it seemed the whole bone play style is based around that. The game is still challenging for me, but optimizing gear a bit along the way made it at least possible to beat some of the dungeons.